Jon and I managed to get together to playtest his nightime Golan heights scenario. I recently painted up 6 more Syrian T-55's so between Jon and I we can field 18 T-55's (roughly 2 companies). We'll need them as both Golan Heights scenarios call for as many T-55's as can fit comfortably on a 6' x 9' table. Opposing them in this scenario was 3 Israeli Sho't Kal (upgraded Centurion) tanks.
The first thing we learned is that the first three feet of the table is useless. Under the night spotting rules from I Ain't Been Shot Mum the Israeli's (who have no night fighting equipment but searchlights which are suicide to activate) can only see the Syrian blinds on an 11 or 12 on two dice. The Syrian have infared searchlights but can't see the Israelis in their hull down position unless they are 24" away.
Once the Syrians closed they did manage to get the first shots off, but between the superior positions of the Israeli's and bad luck they only managed to hand out a bit of shock.
The Israelis for their part had 3 tanks and managed to inflict quite a bit of shock and gun and mobility damage. After a few turns they did brew up a T-55 as well. The Israeli's had an ace gunner and had this been daylight the effect at this range would have been devastating. An ace gunner can destroy or neutralize a platoon of 3 T-55's a turn.
We learned what we could and Jon had to go before the Syrians brought on a second company. Jon took a few notes and we'll turn the board so that the Israeli's are defending the long axis next time. It will probably also be 2 Sho't Kals for every Syrian company as well. We'll also be introducing an ammo shortage card for the Israelis.
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Looking West from the Syrian point of view to a typical Golan ridge like Hermonit or Booster |
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The Israeli point of view looking eastward towards the purple line and Syria beyond, the anti-tank ditch wouldn't be more than a few hundred yards from the edge of the playing area. |
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Three Israeli Sho't Kals guard the ridge |
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Two have been revealed and start spotting and firing on the Syrians. The Syrians manage a few hits and some shock but little else. |
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Syrians lose some guns to damage, and receive some mobility damage and shock. |
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After a few turns of this the shock is too much, one crew has it's gun out and bails, the other brews up and the survivors bail. |
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