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Hi all-

UPDATE:  I was all excited to do my big blog post with a bunch of pictures and a small-scale run-through of my new rules.  But someone had different plans...



So, unfortunately my walk-through is going to be postponed.  I have a pretty detailed write-up but I want to wait until I have some good pictures to go along with the text.  In the above pictures you can see that I'm now adding place names to all of the towns, villages and rivers, as the players will use these to write march orders.  The blocks you see are the analog computers I was talking about, which keep track of game time and progress that the army CiC, and therefore the player, isn't aware of yet.  The further away from the CiC the corps is the more little blocks are added. These are all kept in chronological order from left to right, and each one represents 10 minutes of movement or other actions.  Once the distance between the corps and the CiC (the player) is considered to be covered (I assume a horse messenger could move 4km in 10 minutes) then all the 10 minute periods of movement are resolved at once.  If two enemy corps (or friendly corps) collide during this time period I have a very elegant way of resolving it that figures out exactly where they'd end up making contact.  It's really cool.  I was just about to show it when B-Dubs up over there wiped out my game board (about 5 second after I took that picture).

Anyway, tomorrow I'm moving a bunch of stuff to another city as I'm starting school again shortly.  I'll be back Monday and try to get another blog post up there.  I hope it goes better!!!


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I've been super-busy recently with a move and getting back to school, but I've still managed to run some experiments with my 3mm figures.   I've come up with some war-game concepts that I think are pretty unique... so unique that it's sort of difficult to explain them. The most interesting is a kind of analog computer that controls time and perception on the table-top.  Sounds freaky, right?  Combined with secret orders and some other tricks, it lends itself to a really unique, simulation-like gaming experience.  I'm still working out the bugs, but I think it'll really knock people's socks off.

For now I'm posting a few pictures of the experiments I've been working on with my 3mm figures as a preview of what I'll be posting about in the near future.  All of these pics are from the experiments I've been working on and give an idea of what the rules I'm working on are trying to do.  The "computer" is shown in the final picture.  Stay tuned!

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Here's the experiment after 30 minutes of in-game time has passed... but how can we tell that? :)



And last but not least here below is a shot of the final design of my analog game computer.  I'll be doing an entire post on this thing as soon as I get a chance.  (Hint:  the colored blocks are not casualty markers...)


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