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Current projects

These are my current games projects.

Death on the Gambia for Freeform Games


We changed our layout for our murder mystery games a few years back, introducing 8-page character booklets. Some of our older games are still in the old format, and as Death on the Gambia is one of those, I'm bringing it back into format.

I may also add a couple of characters. I want to add Aggie Marbles, a detective character who originally appeared in The Night Before Christmas and Dazzled to Death, but whom we have since added to Murder at Sea and others. And because she's a good guy, I probably need to balance that by adding a scoundrel as well.

I'm currently targeting early October (for the re-format - adding extra characters will take longer).

Sword Day for Peaky Games


Sword Day is one of my favourite games from Peaky, and I've been nagging the writers to publish it for ages. As I was becoming impatient, I asked them to give me access to the files and I would take it as far as I could. so that's what they've done.

Mostly I'm formatting the character sheets, and noting gaps (I have a list of questions).

The GM notes remain outstanding - things like the game timetable, instructions for preparing, and notes about the plots. The authors didn't need those (as it is all in their heads), but for everyone else they are essential. I will put a structure together, and leave gaps that then shouldn't take too much time to fill.

I should have that done by the end of October (at which point I'll need to go back to the authors).

Bubbling under


You could say that these projects have stalled, but it's truer to say that as I don't have unlimited time to work on this stuff. Typically I can only handle two projects (one of which is for Freeform Games) at any one time.

So these are simmering away in the background and will get their time in the sun when I have space.

Peaky Games Vol 1: Tornadoes, Swords and Pebbly Island


This is the next book of Peaky Freeforms. A few years ago I put together three books, each containing one game. The idea was that we'd sell them at conventions to support the Peaky Writing Weekend, but for various reasons that hasn't happened.

Following Larps from the Factory, I thought about creating a collection of Peaky freeforms, and this is the first one. So far I've got Small Town Folks and An Ecumenical Matter (both of which are already available for sale), and when Sword Day is read I'll drop that in.

So that's waiting for Sword Day.

Tales of Terror


Earlier in the year I tried to resurrect Tales of Terror, but as often happens with Tales of Terror, things stalled. I've got two things planned for Tales of Terror. The first is to get all the old tales from the website onto the blog, and the other is to turn my Tales in to a book.

Neither of these are high on my to-do list.

Other London


Other London is an urban fantasy setting that my good friend Jon created back in the 90s. It was a bit of this and a bit of that, and I've always thought we should turn it into a setting of some sort. As we're both fans of Fate (and Fate Accelerated in particular), and we like the worldbooks that Evil Hat have been putting out, we're starting to explore what an Other London worldbook would look like.

I'm very aware that the world is awash with urban fantasy games and settings, but maybe we've all got a fantasy heartbreaker inside us somewhere.

A Neolithic Fate Accelerated scenario


I spent a happy week on Orkney this summer with the family, visiting Skara Brae, Maes Howe, the Stones of Stennes, the Ring of Brodgar (right), Ness of Brodgar and lots of other ancient monuments.

I hadn't realised until I visited Orkney quite how close these sites are to one another, and that got me thinking about running a scenario of some sort set in Neolithic times.

If I can get this to work I may run it at GoPlayLeeds or Furnace next year.

Other Freeform Games work


I also need to reformat Snow Business and Happy Birthday RJ, so these will follow Death on the Gambia. Or I might resurrect The Reality is Murder, a game that I'm supposed to be editing (but haven't worked on in years).

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