cre: Resident Evil HD Remaster PS4 Vs. Xbox One Comparison: Solid Port With Only Minor Frame Rate Drops
IIt only appears yesterday that the developers released an updated version of the original Resident Evil on Gamecube in 2002. Since then the game has been ported to the Wii in 2008 and most recently to PlayStation 4, Xbox One and PC, as well as the latest gen on PlayStation 3 and Xbox 360. In a way, the developers have made sure that almost everyone from every generation of consoles can enjoy this game.
So how does the latter remaster comply with current standards and graphic benchmarks? It’s actually a very well done port when you put it in perspective with the original setting of the game. The developers have explicitly stated that they have treated different parts of the game differently and have therefore remastered it. So if you assume that the developers have replaced all textures with high resolution textures or converted all 2D polygonal objects to 3D, you will be disappointed. But in the context of the game, it makes sense since the developers didn’t want to interfere with the original feel and experience of the game.
Gameplay comparison between PS4 and Xbox One versions. Both run in 1080p at 30 frames per second with only a few drops when the camera changes. Please note that some elements of the video may be out of sync due to the nature of the gameplay.
The developers followed a three-way method to remaster the Gamecube version. Some areas have just been given the traditional touch of adding post-processing effects to 2D objects as well as creating some objects from scratch, such as candles. The GameCube version had a mixture of 2D rendering for images and video for certain objects such as foliage. Video rendering has been replaced with actual polygonal objects in the remaster to make it better against the context of the scene. The latest approach is where the developers updated entire sections of a scene like the graveyard section of the game, in which there was a heavy use of dynamic lighting effects.
Due to the superior dynamic lighting effects, resolution upgrades, and techniques detailed above, environments are much better. Not to mention that Bloom filters and other post-processing techniques take some scenes to a whole different level than the previous version. The alpha effects for smoke, fire, and water reflection have also received a remastered treatment.
The PlayStation 4 and Xbox One versions render at native 1080p resolution at 30 frames per second with only minor drops due to sudden camera changes in the corners. The game uses a high quality FXAA anti-aliasing solution which gives it crisp picture quality. The quality of shadows and textures is already a level higher compared to the Gamecube version and the game uses screen space reflections a lot and wherever possible.
An overview of the graphics options of the PC version. The PC version supports 60 frames per second unlike the console versions.
We don’t know why the developers didn’t go for 60fps for the console versions, especially since the PC version can run at this standard. There is a visible difference between PC and console versions because of this. The quality of the texture and shadows seem to be better on the PC version, not to mention the fact that the game feels extremely smooth due to the ability of the former to run at 60fps.
The debate between 30 and 60 fps is purely subjective and it all comes down to personal choice. Personally, I am okay with this game running at 30fps because not much is happening on the screen and the game is slow as it is. But there is no denying that it is so much better at 60 frames per second on the PC.
The game supports 4: 3 and 16: 9 aspect ratio, which means you can play the game in the original aspect ratio too. One of the features of the remastered version that will likely go unnoticed is the support for 5.1-channel audio. The improved audio function does a great job of adding more tension and a sense of immersion to the background music that is already scary as hell.
The PC version comes with a decent amount of options that include resolution, a few anti-aliasing variables, frame rate, and quality of shadows and textures. As expected, our AMD FX 8350 and R9 290X setup had no problem handling the game with everything to the max. We also tested it on some lower setups with dual core and it seems to shrink well.
The developers have made sure that the remaster stays true to the theme of the original, and to some extent, they’ve managed to create a great port for the PS4, Xbox One, and PC. The lack of 60 fps on consoles can be a bit of a letdown for some gamers but it’s not something that’s going to detract from the experience. But there’s no doubt that it’s the PC version that delivers the optimal Resident Evil experience. It therefore goes without saying that the PC version is the one to choose with the PS4 and Xbox One versions coming in second.
Screenshot Comparison between PS4 and PC versions. The images at the top are from the PS4 version and the ones below are from the PC.
In one of our previous posts, the comparison screens between the Gamecube version and the remastered version show a wide range of improvements.
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